Week Report #3
Hi!!! Here we are again :)
Sorry for the rickroll, the next time I say I release something it will be for real I swear.
New things:
-FINALLY ADDED DELTA TIMING TO THE GAME. *intense celebrating*
-Made more levels.
-Improved things that make the game easier.
-Changed a lot of boring stuff. Again. (if you want to know details, see the bottom)
-Bugs. A lot of time-consuming bugs.
What I do now:
-Make more levels.
-Prepare the game for the demo.
-Add some details. (Decoration for example)
-Make full menu.
-Try to remove herobrine.
So... I guess that's it. Thanks for taking time to read this <3
We'll see again in Week Report #4: The Revenge Of The Bugs!!
(pretty intentional bad drawing)
so you want to know about the minor details?
really you want?
rrrreeeally?
ok then:
-Fixed the death animation transition.
-Changed particles to be updated manually.
-Changed dialogues. I changed these like 4 times now. This is definitive.
-Added animation when you die because of the timer.
-Changed background.
-Improved the text controller. A lot.
-Made little animation for the level title.
-...and some more.
Again, thank you for your patience.
Get Luna Flyta
Luna Flyta
A game about a lost square...
Status | Released |
Author | Ascy |
Genre | Platformer |
Tags | 2D, GameMaker, Short, Singleplayer |
Languages | English |
More posts
- Some updatessssSep 28, 2021
- Week Report #4Apr 12, 2021
- Week Report #2Mar 26, 2021
- Week Report #1Mar 21, 2021
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